Slimbox
In November 2022 I became interested in fighting games and quickly decided I didn't like playing on a traditional controller. My solution was to design and build a custom fightstick.
For this project, I learned basic 3d modeling and printing techniques to make the chassis. I also learned to solder to wire the buttons to an Arduino, and some basic coding to ensure the controller emulated an Xbox 360 controller properly.
The result is a tiny fightstick for a fraction of the cost of a hitbox. There is still plenty of room for improvements in its design, so I hope soon to release a version 2 to the public so people can build their own.
Designed to emulate the traditional fightstick or "hitbox" button layout but with slightly a more ergonomic button layout.
The key distinction between a "hitbox" and this design is the addition of a thumb button for the right hand, and a pinkie button for the left, mapped to LT and R3, respectively.
When I printed the shell, I found out that the openings for the mechanical switches was slightly too wide, leading to them falling out easily. I fixed this with painter's tape. Something to fix for Version 2
Designed to emulate the traditional fightstick or "hitbox" button layout but with slightly a more ergonomic button layout.
Dungeons & Dragons
The Olsria Campaign
I've been playing Dungeons and Dragons since 2003, when I was introduced to it at summer camp. In the 20+ years since I've enjoyed writing and running the game for my friends.
It's an excellent creative outlet, letting me touch on many disciplines at once. My latest completed campaign was an homage to gothic horror and video games like Castlevania, Darkest Dungeon, and Dark Souls. I made maps of the areas and designed mechanics, weapons, and enemies that would complement my group's playstyle and the mood I was trying to convey.
Storytelling is perhaps my greatest passion and I love the strange format of a tabletop RPG that lets me both tell any story I want and be forced to take players' actions into account.
In addition to writing adventures I love mapmaking, and really took my time to make a detailed map of the area my players would explore.
For the main castle location I went with a more minimalist (printable) style and instead focused on flow and making sure each of the five floors were fun and rewarding to explore.
In addition to writing adventures I love mapmaking, and really took my time to make a detailed map of the area my players would explore.