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Sound Design and Implementation (FMOD+Unity)
An atmospheric 3d horror platformer about a world made of wax. I am responsible for all sound design and FMOD implementation, working with a team of roughly 25 artists, programmers, and composers. I also contributed to level and narrative design.
Sound Design and Implementation (FMOD+Unity)
A fun little project made in 48 hours for the 2024 GMTK Game Jam!
I worked with Heather Wright and Michael Wolf for this game about stacking pieces of a beehive as tall as possible.
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